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Running Carrots Arcade Trap Game
Fleeing Carrots Arcade Game
The jumping carrots arcade game is a great game for the whole family.
Game rules:
Pull the wall back and hold it.
Secure it by inserting a medium-sized carrot (blue) into the round recess.
Now you can slowly release the wall:
- arrange the remaining carrots randomly on the board.
- Remove the blue carrot and place it on the board too.
- Gently release the wall so that it rests on all the carrots.
Game mode 1
- score as many points as possible:
- the youngest player starts the game
- In each turn, players remove one carrot at a time.
- if a carrot has been touched by a player, he/she has to pull it out
(he can also skip his turn)
However, you cannot choose another carrot
- if a player removes a carrot and the wall of the carrot does not exceed the mark marked on the side of the board, the player can then
keep his/her prize
- if the wall crosses the mark, the player has to put aside the removed carrot (in addition, the player must also
put aside the carrots which additionally jumped off the board during this move).
In addition, the player incurs a 3 point penalty.
If his account does not have this number of points - he gives back everything he has.
- it is possible to skip a turn
- if a turn is skipped 2 times in a row, the player has to make his/her move on the 3rd time
- the game continues until the number of carrots remains on the board equal to the number of players, e.g.: there are 4 players,
so the game ends when there are 4 carrots left on the board.
- count the carrots scored and convert them into points.
The player with the most points wins!
Orange carrot - 3 points x 15
Blue Carrot - 2 points x 15
Green Carrot - 1 point x 15
Game mode 2
- Unlock the trap by pulling out the carrots in the correct order:
- each player chooses a card at random [6 included].
- the youngest player starts the game
- players will each eliminate one carrot in the order indicated by the card drawn
- if a given carrot has been touched by a player, he/she is obliged to pull it out (he/she can also skip his/her move). However, no other carrot can be selected.
- successively drawn carrots must be placed on the card
- carrots not selected in the correct order are placed next to the card
- if the wall crosses the side mark, the player has to put aside the drawn carrot (in addition, carrots that have jumped out of the board during this move should also be put aside)
from the board during this move). The player must additionally put aside all carrots on the card and starts collecting them again.
- it is possible to skip a turn
- if a queue is skipped 2 times in a row, the player has to make his/her move on the 3rd time
- the player who completes his card first "unlocks the trap" and wins!
Cardboard dimensions:
33 cm x 22 cm x 4.5 cm
Data sheet
- Warning!
- Not suitable for children under 3 years of age
- Sex
- unisex
- Age
- 3+